The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation | Jeffrey R. Young

The image of screens strapped to students’ faces is what the future of education looks like to some, but others see it as a passing fad that educators will look back on and say, ‘What were they thinking?’
Many proponents of immersive virtual reality in classrooms—using devices like Oculus Rift or Google Cardboard—say one question will be key to the fate of the tech in education: Will these new systems make students and professors content creators, or merely consumers?
A couple of efforts presented at last week’s SXSWedu conference hoped to make it easy to capture and create 360-degree…

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